It is not supposed to be a walkthrough or secrets and techniques for any specific World, Flashpoint or Operation, all of which will only contain some brief discusses specific Warzones and Conflict Regions at this link. Skill Calculator builds are my opinion, even though I do my wise to learn whenever you can, I cannot know everything. If you have contradictory ideas, please post them here. While this guide will not be perfect, it’ll be more perfect with each version versus the last. We get better through sharing ideas, in the end.
The power to boost defense through Kinetic Combat serves the gamers so well, that mixing in Infiltration skills is not a bad solution to create a damage-dealing tank. The major difference between these types and the Jedi Knight Guardian, would be the reliance on the Force as opposed to heavy armor. That being said, the Guardian contains the upper hand offensively as a result of their ferocity that has a light saber.
Marauders, meanwhile, wield paired lightsabers and master the Juyo and Ataru kinds of combat, excelling in several different approaches toward decimating opponents. Some focus about the the steady build-up of Juyo form, although some prefer the sudden flurry of strikes that come through the Ataru form. If you like to pair your weapons and slice everything near you to ribbons, the Marauder is clearly the higher quality pick.
The Jedi Order has protected the Republic for 20,000 years, due in no small part for the honorable Jedi Knights. They are characteristically adept with light sabers and intuitively sensitive for the Force. This allows these phones specialize in physical combat, together with defensive or status-related skills. Each Advanced class includes the force-centric Focus tree.
Nimble in combat, despite power they have to don Heavy Armor. They are able to boost their defenses a step forward with a dedicated tree, permitting you to develop a formidable tank.